![]() ![]() If you're playing with other people, you can run ahead and clear the trash for your friends if they are a slower build. The other reason is that you can stay moving while killing your way through, at least for most of the time. This is because strafe automatically breaks the living daylights out of vases and you'll get a few legendaries in with the rupees. The absolute best farming class that I know of so far is a demon hunter that uses strafe as a main ability. Remember that all set and legendary items will show on the tab map, even if you never explored the map, which is useful in bounties. We can also split up and sweep the map(s) that others cleared. The biggest help is that at least one of us will generally have a crowd control character that works on treasure goblins, be that a superfreeze or pets swarm. We can also pick and choose what we want since we can trade legendaries among us, before salvaging them. Even thought the enemies are harder, it will always be outweighed in dps and absorption. Don’t convert things you only get from legendaries.Our current system is we grift and do bounties and all that fun stuff in a group of whoever's on and run bounties if we're just going after legendaries. If you want common materials (white / blue / yellow) then farm whites and convert. Heck, even if you’re speed-running GRs in 2 minutes per run, and they drop 12 legendaries per guardian (that’s the maximum), that’s 30 runs in an hour, which is 360 legendaries. I doubt you’re farming anything quick enough to get 425 legendaries in an hour. Now remember that we get 1.235 souls per legendary, so that’s 525/1.235 = 425 legendaries. Now, let’s say your suggested recipe gives materials at a 1:10 ratio of Forgotten Souls to white, yellow or blue materials. Now you use the Cube’s existing recipe that lets you convert materials to evenly split those between white / blue / yellow materials. Okay, so 15 runs an hour, gaining 350 materials per run, gains you 15 * 350 = 5250 white materials. That’d be 17 runs an hour, but let’s factor in cups of tea, toilet breaks, and so on, and say 15 runs in an hour. Let’s say that exiting and re-starting the game takes another 30 seconds. They salvage into 8-12 white materials each, so let’s say 35 * 10 = 350 white materials.Įach run like that can be done in a speed build, game difficulty doesn’t matter, so let’s say 3 minutes per run. ![]() belts, rings, amulets), you’ll probably average around 35 white items before you run out of space. Pick these up until your Inventory is full. If you go to Act V, Battlefields of Eternity and click on the armour racks, grey / white items drop out. Okay, so why is this all relevant to your suggestion? Well, here goes… That’s a total of 494 souls per 400 legendaries, i.e.
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